Crawl
Cogmind
2015-05-22-20:26
Very recently I payed into a brand new indie game. Alpha access.
I know, I know...you should not pay anything until the game is ready
and done. But now and again you find something truly extraordinary.
At that point you understand there is no choice.
The name of the game is (as you might have guessed) COGMIND.
It is a top down rouge like Ascii/Ansie action RPG with a VERY particular look and feel.
The game have a extemly cool neon green design which remind me of old computers. In many ways
the game play is as old as the computer it self. It is clearly retro. At the same time you as the player
can clearly see and feel the presense of newer design elements.
Hell, even the web page look unbelievable cool.
Old Ascii and ansi graphics are coupled with new style game mechanics like drag and drop UI and
RPG elements. Even stealth. This game, despite not being ready is choke full of content.
Even a built in manual - something I whish more games had.
You play as a little robot dude; Cogmind. Who has to explore this strange world which bears a strange
similarity to a love child of Tron and Neuromancer. In this world you find other robots. Not all of them
hostile. You can interact, hack, destroy and hide from them. Some you need to destroy in order to
survive. Buildings and things in the world can be used to your advantage. Sometimes you can hack
them for information or turn things on or off. The numer of things you can do are too many to mention
in a list.
While you do this exploring you have to improve your self. From bits and pieces, many coming from
destroyed robots, you build a better you. New weapons, legs/wheels, body, power generation etc.
All whith good and bad stats. Adapt to whatever playstyle you want to have.
Go to the website HERE in order to read more in detail about the game.
So what you get is fantastic (retro) graphic, innovative and clear UI as well as controls. Great
sound design and big world to discover at your own time. Lots of content. Items, weapons,
upgrades and alot more.
At current time you get the alpha access for 30 USD (at the lowest tier).
The game is not done. Keep that in mind. But already this alpha has more content than many
ready games. So if you like games of this sort: support the developer. It’s well worth it.
Expect videos of this game on the channel in the future...
I’m going to be playing this for a long time to come!
I know, I know...you should not pay anything until the game is ready
and done. But now and again you find something truly extraordinary.
At that point you understand there is no choice.
The name of the game is (as you might have guessed) COGMIND.
It is a top down rouge like Ascii/Ansie action RPG with a VERY particular look and feel.
The game have a extemly cool neon green design which remind me of old computers. In many ways
the game play is as old as the computer it self. It is clearly retro. At the same time you as the player
can clearly see and feel the presense of newer design elements.
Hell, even the web page look unbelievable cool.
Old Ascii and ansi graphics are coupled with new style game mechanics like drag and drop UI and
RPG elements. Even stealth. This game, despite not being ready is choke full of content.
Even a built in manual - something I whish more games had.
You play as a little robot dude; Cogmind. Who has to explore this strange world which bears a strange
similarity to a love child of Tron and Neuromancer. In this world you find other robots. Not all of them
hostile. You can interact, hack, destroy and hide from them. Some you need to destroy in order to
survive. Buildings and things in the world can be used to your advantage. Sometimes you can hack
them for information or turn things on or off. The numer of things you can do are too many to mention
in a list.
While you do this exploring you have to improve your self. From bits and pieces, many coming from
destroyed robots, you build a better you. New weapons, legs/wheels, body, power generation etc.
All whith good and bad stats. Adapt to whatever playstyle you want to have.
Go to the website HERE in order to read more in detail about the game.
So what you get is fantastic (retro) graphic, innovative and clear UI as well as controls. Great
sound design and big world to discover at your own time. Lots of content. Items, weapons,
upgrades and alot more.
At current time you get the alpha access for 30 USD (at the lowest tier).
The game is not done. Keep that in mind. But already this alpha has more content than many
ready games. So if you like games of this sort: support the developer. It’s well worth it.
Expect videos of this game on the channel in the future...
I’m going to be playing this for a long time to come!
Late Night Recording...
2015-02-24-14:48
Late last night, which technically is today, I ended recording of Torchlight 2.
It was the first episodes of a new single player series. I liked Fate. I liked
Torchlight 1 even more. Torchlight 2 is the culmination of them both.
As you know, I have been doing a multiplayer series of T2 for some time now.
I’m out of material for this particular series. Since I do not know when
I can record more I decided to do a single player one during the down time.
But it has a twist: it is a maxed out modded Torchlight. Mostly cosmetic but also
some added bonus content and improvements. In short those 10 mods make T2
shine like never before.
I can not say when they’ll get published. Quite alot in the que. But it will be some
time this half of 2015.
As an added side note: Torchlight 2 is now available for mac users! Just like T1.
So why not go get it?
Here is the link - Enjoy!
Torchlight Series Wiki
2015-02-23-15:24
Read the full article HERE!
Torchlight is an action role-playing game developed by Runic Games and published by Perfect World, released for Windows in October 2009.[7] The fantasy-themed game is set in the fictional town of Torchlight and the expansive caverns and dungeons nearby, which adventurers explore to collect valuable loot and battle hordes of monsters.[8] Following the October 2009digital distribution release, a Windows retail box version was released in the U.S. in January 2010 by Encore, Inc,[9] and JoWooD Entertainment published a retail box in Europe in April 2010.[1] A port for OS X was developed by World Domination Industries and released through Steam[10] on May 12, 2010. Runic Games and World Domination Industries developed a port for Xbox Live Arcade which was released on March 9, 2011.[11] A Linux port was released as part of the game's inclusion in the Humble Indie Bundle 6.
Development of the game was led by Travis Baldree, designer of Fate, joined by Max Schaefer and Erich Schaefer (co-designers of Diablo and Diablo II), and the team that worked with Baldree on the original incarnation of Mythos.[12][13] In September 2012, Runic Games released a sequel, Torchlight II, for Windows.[14]
The player controls a lone hero who explores a series of randomized dungeons, fighting large numbers of enemies and collecting equipment, gold, and other loot. The game also features a single town which serves as a hub, to which the player character can periodically return to buy and sell items to NPC vendors and obtain quests.[15] As the protagonist delves into the dungeon, a series of quests are presented which involve battling unique bosses that advance the main storyline. Optionally, the player may take on side quests, random quests or visit branching dungeon areas.[16]The graphics are three dimensional and viewed from an overhead perspective, similar to the isometric perspective used in the original Diablo. On personal computers, the game is controlled using a point-and-click mouse interface and keyboard hotkeys, while the Xbox Live Arcade version uses a controller and has a completely redesigned user interface.[11]
The game generates each level of the dungeon by assembling modular "chunks" of the game environment. Each chunk is designed by hand and may be composed of multiple rooms. They can contain scripted events and interactive objects such as levers that open secret doors or cause bridges to move.[17] This approach to level generation is intended to create dungeons with more purposeful design, instead of environments that simply look like "crossword puzzles that have been extruded upwards."[18]
As in Fate, the player has a permanent pet which fights alongside and can carry and sell loot. The initial pet can be a wolf dog, a lynx or, in the retail version of the game, a ferret;[19] the player can feed fish to their pet to transform it into different creatures.[20]
Also present in the game is a retirement system, in which the player can pass on an heirloom item from an old character to a newly created one, likened to a New Game Plus game mode.[15]
Torchlight features three character classes.[17][20]
- The Destroyer is a wandering warrior skilled in melee combat, although he also has the ability to call upon ancestral spirits to produce magical effects.
- The Alchemist is a spellcaster drawn to the magical power of Ember. He can fire blasts of magic and electricity from his specialized focus glove and can summon imps and steampunk-styled robots.[21]
- The Vanquisher is an elite city guard, sent undercover to investigate the town of Torchlight. She specializes in ranged weapons and can also use traps against her foes.[22][23]
The player develops their character by placing points into class-specific skill trees. Further, there is a separate category of spells that any character can learn from scrolls, regardless of class.[24]
On August 4, 2010 Runic Games announced Torchlight II which will be a continuation of the story, featuring a co-op mode, new player characters, an "overworld" with multiple outdoor areas, and a new user interface.[14][57][58] Although the developers originally estimated a 2011 release, the game was finally released in 2012.[59]
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