Minecraft Wiki

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Read the full article here: http://en.wikipedia.org/wiki/Minecraft

Minecraft is a sandbox independent video game originally created by Swedish programmer Markus "Notch" Persson and later developed and published by the Swedish company Mojang. The creative and building aspects of Minecraft allow players to build constructions out of textured cubes in a 3D procedurally generated world. Other activities in the game include exploration, gathering resources, crafting, and combat. Multiple gameplay modes are available, including survival modes where the player must acquire resources to build the world and maintain health, acreative mode where players have unlimited resources to build with and the ability to fly, and an adventure mode where players play custom maps created by other players.
The
alpha version was publicly released for PC on May 17, 2009, and after gradual updates, the full version was released on November 18, 2011. A version for Android was released a month earlier on October 7, and an iOS version was released on November 17, 2011. The game was released on the Xbox 360 as an Xbox Live Arcade game on May 9, 2012; on the PlayStation 3on December 17, 2013; on the PlayStation 4 on September 4, 2014; on the Xbox One the next day; and on the PlayStation Vita on October 14, 2014. On December 10, 2014, a Windows Phone version was released.[14] All versions of Minecraft receive periodic updates, with the console editions being co-developed by 4J Studios.
Minecraft received five awards during the 2011 Game Developers Conference. Of the Game Developers Choice Awards, it won the Innovation Award, Best Downloadable Game Award, and Best Debut Game Award; from the Independent Games Festival, it won the Audience Award and the Seumas McNally Grand Prize. In 2012, Minecraft was awarded a Golden Joystick Awardin the category Best Downloadable Game. As of October 2014, over 60 million copies had been sold, including 12 million on the Xbox 360 and 18 million on PC, making it the best-selling PC game to date. On September 15, 2014, Microsoft announced a deal to buy Mojang, along with the ownership of the Minecraft intellectual property. It was worth $2.5 billion and was completed on November 6, 2014.[15][16][17]

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Minecraft is an open world game that has no specific goals for the player to accomplish, allowing players a large amount of freedom in choosing how to play the game.[18] However, there is an achievement system.[19] Gameplay by default is first person, but players have the option to play in third person mode.[20] The core gameplay revolves around breaking and placing blocks. The game world is composed of rough 3D objects—mainly cubes—arranged in a fixed grid pattern and representing different materials, such as dirt, stone, various ores, water, and tree trunks. While players can move freely across the world, objects can only be placed at fixed locations on the grid. Players can gather these material blocks and place them elsewhere, thus allowing for various constructions.[21]

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Commercial
On January 12, 2011, Minecraft passed 1 million purchases, less than a month after entering its beta phase.[110][111] At the same time, the game had no publisher backing and has never been commercially advertised except through word of mouth,[112] and various unpaid references in popular media such as the Penny Arcade webcomic.[113] By April 2011, Persson estimated that Minecraft had made €23 million (US$33 million) in revenue, with 800,000 sales of the alpha version of the game, and over 1 million sales of the beta version.[114] In November 2011, prior to the game's full release, Minecraft beta surpassed 16 million registered users and 4 million purchases.[115] By March 2012, Minecraft had become the 6th best-selling PC game of all time.[116] As of October 10, 2014, the game has sold 17 million copies on PC, becoming the best-selling PC game of all time.[117] As of October 10, 2014, the game has sold approximately 60 million copies across all platforms, making it one of the best-selling video games of all time.[117][118] On February 25, 2014, the game reached 100 million registered users.[119]

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Torchlight Series Wiki


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Read the full article HERE!

Torchlight is an action role-playing game developed by Runic Games and published by Perfect World, released for Windows in October 2009.[7] The fantasy-themed game is set in the fictional town of Torchlight and the expansive caverns and dungeons nearby, which adventurers explore to collect valuable loot and battle hordes of monsters.[8] Following the October 2009digital distribution release, a Windows retail box version was released in the U.S. in January 2010 by Encore, Inc,[9] and JoWooD Entertainment published a retail box in Europe in April 2010.[1] A port for OS X was developed by World Domination Industries and released through Steam[10] on May 12, 2010. Runic Games and World Domination Industries developed a port for Xbox Live Arcade which was released on March 9, 2011.[11] A Linux port was released as part of the game's inclusion in the Humble Indie Bundle 6.

Development of the game was led by Travis Baldree, designer of
Fate, joined by Max Schaefer and Erich Schaefer (co-designers of Diablo and Diablo II), and the team that worked with Baldree on the original incarnation of Mythos.[12][13] In September 2012, Runic Games released a sequel, Torchlight II, for Windows.[14]

The player controls a lone hero who explores a series of randomized
dungeons, fighting large numbers of enemies and collecting equipment, gold, and other loot. The game also features a single town which serves as a hub, to which the player character can periodically return to buy and sell items to NPC vendors and obtain quests.[15] As the protagonist delves into the dungeon, a series of quests are presented which involve battling unique bosses that advance the main storyline. Optionally, the player may take on side quests, random quests or visit branching dungeon areas.[16]The graphics are three dimensional and viewed from an overhead perspective, similar to the isometric perspective used in the original Diablo. On personal computers, the game is controlled using a point-and-click mouse interface and keyboard hotkeys, while the Xbox Live Arcade version uses a controller and has a completely redesigned user interface.[11]

The game generates each level of the dungeon by assembling modular "chunks" of the game environment. Each chunk is designed by hand and may be composed of multiple rooms. They can contain scripted events and interactive objects such as levers that open secret doors or cause bridges to move.
[17] This approach to level generation is intended to create dungeons with more purposeful design, instead of environments that simply look like "crossword puzzles that have been extruded upwards."[18]

As in
Fate, the player has a permanent pet which fights alongside and can carry and sell loot. The initial pet can be a wolf dog, a lynx or, in the retail version of the game, a ferret;[19] the player can feed fish to their pet to transform it into different creatures.[20]
Also present in the game is a
retirement system, in which the player can pass on an heirloom item from an old character to a newly created one, likened to a New Game Plus game mode.[15]

Torchlight
features three character classes.[17][20]
  • The Destroyer is a wandering warrior skilled in melee combat, although he also has the ability to call upon ancestral spirits to produce magical effects.
  • The Alchemist is a spellcaster drawn to the magical power of Ember. He can fire blasts of magic and electricity from his specialized focus glove and can summon imps and steampunk-styled robots.[21]
  • The Vanquisher is an elite city guard, sent undercover to investigate the town of Torchlight. She specializes in ranged weapons and can also use traps against her foes.[22][23]

The player develops their character by placing points into class-specific skill trees. Further, there is a separate category of spells that any character can learn from scrolls, regardless of class.
[24]

On August 4, 2010 Runic Games announced Torchlight II which will be a continuation of the story, featuring a co-op mode, new player characters, an "overworld" with multiple outdoor areas, and a new user interface.[14][57][58] Although the developers originally estimated a 2011 release, the game was finally released in 2012.[59]

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